Im started on a project and want to set up a good foundation for the Material Layer system, but i can’t find much information about it. One performance question i have is:
What is the best (in terms of performance) way of doing the Material Layer Blends?
A library of smaller restricted Layers Blends, so you choose what Layer Blend you want to use for your specific case. OR is it better to have a “Master” Layer Blends that contains a lot of different blend methods and take advantage of switches, so you always use the same Blend Layer no matter how you want to blend?
If someone has an answer or just a hunch of what probably would be the best way to go id be grateful!