Material Layers - Height Blend & Parallax Occlusion

Is it possible to use Material Layers (Material Layers | Unreal Engine Documentation) to height blend two materials and have parallax occlusion?
Normally I would put parallax occlusion node before height blend, but with this new system, I can’t make it to work.

I attach a couple of screenshots with the normal approach (with the desired effect) and my struggles with the new system. It’s a pity that there is very little information about the new Material Layers system - I had some hopes about it.