So I will try to be as specific as I can
I am using a material layer setup (shown below)
But when I am setting up a material instance with 3 layers Unreal needs to compile about 6000 shaders
Why does unreal still needs to compile so much if all material layers are all instances.
All Layer materials are instances of 1 parent
The material is also a instance
And I am using the same Layer blend.
This is nothing like the video about material layers
Here are some screenshots