Material Issue

Hi…So I’m having this issue with a material, it’s imported as a glTF from Blender, the rest of the materials came in pretty much unscathed but I cannot get the Normal/Bump to show on the material.

As you can see it’s pretty smooth.

I’ve increased the bump to a ridiculous amount for clarity

I’m not using an Instance Material

The small VT in the corner of the normal map shows that it imported as a virtual texture map. Try to import it as a texture sample (texture2d)

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fantastic! I’ll try that…Thank you :smiley:

So my next question would be why do some maps come in as virtual maps and others do not?

I haven’t used the glTF importer yet. Perhaps it has some options how to treat / convert specific texture slots?

Maybe…it was how I was told to import glTF so not sure on that.
Where do you load in specific maps for the material, I can’t see a ‘load’ button next to the texture

You can just right click in the material editor and add “Texture Sample” and point to the normal map for now.

Strange I just tested it now and normal map imported as it should sfrom glTF 2.0 export from blender 3.5, didn’t change anything from import settings (all default)

Ok so I added a texture sample node but I can’t find where I load the texture, there is a browse button but it just takes me to textures already loaded in and they just come in as virtual…thanks for your help btw

You should be able to click the texture sample node and in the details panel chose the texture2d by name (there is an input where you can type to filter through the already present textures)

Yes I can do that but I want to load in from my own material library…search my texture folder

You need to import it into the scene, either through file → import or drag & drop the textures somewhere into the content browser.

Haha wow the workflow is so much different to what I’m used to, ok thank you so much!! :smiley:

I just imported the asset again and that one Normal map texture just keeps coming in as virtual, do you know how to avoid this? I even imported it from the folder and still comes in as virtual

Could it be a matter of the texture file format? I usually use PNG’s

Yea they’re all PNG, they’re high quality Imeshh assets…the other Normal maps came in fine…I’ll prob just use another map

Infact all the Normal maps I try import all come in as virtual

I’m not sure virtual is the issue…I looked at some other materials I have in the scene and they have virtual color and Normal maps and they are working fine

VT maps are usually used for terrains and not average models.

Are the texures very large in size?

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No they’re 2k-4k but I figured it out, it wasn’t unwrapped…so much for high quality assets eh? I guess UE doesn’t like unwrapped meshes.

What I’m unsure about is why some maps come in as virtual and others don’t…I guess I’ll close this thread…Thanks for your assistance dude :smiley:

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Thanks for the info on VT textures btw…it helped a lot :smiley: