Hi…So I’m having this issue with a material, it’s imported as a glTF from Blender, the rest of the materials came in pretty much unscathed but I cannot get the Normal/Bump to show on the material.
Maybe…it was how I was told to import glTF so not sure on that.
Where do you load in specific maps for the material, I can’t see a ‘load’ button next to the texture
You can just right click in the material editor and add “Texture Sample” and point to the normal map for now.
Strange I just tested it now and normal map imported as it should sfrom glTF 2.0 export from blender 3.5, didn’t change anything from import settings (all default)
Ok so I added a texture sample node but I can’t find where I load the texture, there is a browse button but it just takes me to textures already loaded in and they just come in as virtual…thanks for your help btw
You should be able to click the texture sample node and in the details panel chose the texture2d by name (there is an input where you can type to filter through the already present textures)
Haha wow the workflow is so much different to what I’m used to, ok thank you so much!!
I just imported the asset again and that one Normal map texture just keeps coming in as virtual, do you know how to avoid this? I even imported it from the folder and still comes in as virtual
I’m not sure virtual is the issue…I looked at some other materials I have in the scene and they have virtual color and Normal maps and they are working fine