Material issue with foliage in reflections (UE 5.5 / Quixel)

Hi everyone,

I have an issue with reflections in Unreal Engine. My Quixel European Black Alder trees are set to “winter mode,” but in the reflections, they look like the default model.

I’m also having a similar issue with other foliage, where in reflections they appear to be using very low LODs.

Edit : 5.3 → Same issue

Has anyone experienced this or knows how to fix it?

Thanks in advance for your help! :blush: