as the title already says, I am encountering an issue, where the 1-x of a fresnel node always returns a completely white map. Is there anything that I need to consider, or is there anything that I missed out? I would be thankful for any hint.
Oh yeah, I am using 4.12.5, by the way. I want to apply material so that it seems within an object, and thus create a mask which cuts the borders off until let’s say 5 cm from the object borders.
Does anyone know how to do that?
It looks to me like it’s not completely white, as you can see darkness around the edges. What I would do is plug some scalar parameters into the first two inputs on the fresnel function (hold “S” and click), and mess with those settings in a material instance until you’re happy with the way it looks.