Material is solid color on mesh

Hi, i recently got a model animated, i made new materials and assigned the textures on them, and assigned each material into the right slot on the model, the material looks fine, but when i assign the materials to the mesh its a solid color instead of the texture? I read something about uv wrapping, but it can’t be that since it works fine in Unity?

Solid in game play mode as well as editor?

Add a picture of UV channels for the mesh. You can view UVs in the editor.