Material Instance Texture Sample

Hey! As far as I know, it’s better to use material instances instead of multiple materials. And I wondered if it’s possible to convert a texture sample into a parameter and as I saw it’s possible. So the question: is it a good practice to convert every texture sample into a parameter and just switch those for like characters or anything else where the material is basically the same except for the used textures?

Hello!

If the material will behave the same, it is better to create texture parameters and change them depending on the character or object, this will allow the engine to call the material just once, it will improve the performance and the strain on the hardware.

and yes, is posible to convert texture samples into parameters, just right click the texture sample and look for the “Convert to parameter”

Hope this helps!

1 Like

Thanks for the confirmation!