I was curios about best way to use material instancing feature
I am asking because I have pretty complex master material with 3 static switches and a lot of constant parameters
So here is my questions
- How static switches react to performance? For example, I am using 2, one for Unique normal map and one Mask and I am using this mat on all my models, maybe it will be better to separate these materials by creating two master materials, one with static switches and one without for non unique models
- I have master material and for example, 50 material instances of this master mat,unique for each mesh, each of them with different parameters of color to achieve interesting look, does this approach harm the performance? Or it is better to use as low amount of mat instances as possible?
- This time question about blended mats, with vertex color, what if I will use it everywhere? It`s pretty simple, only blends two materials by splitting them with Vcolor.