I use PCG to spawn level instances for my environment. In my level instances, I override some meshes material, then I update the PCG data asset but all the PCG instanced meshes are using their default material and not the mone I chose in my level instance. Is their a way to select the material in my level instance and not the default one ?
Could you share a bit more details how you are spawning the meshes?
If you are using the Static Mesh Spawner node, then you will need to enable the “By Attribute Material Overrides” feature to make sure it actually takes the override material from the attributes, instead of using the default material:
[Image Removed]If you inspect the attributes going into the static mesh spawner you should find both Mesh and Material attributes populated from your PCGData asset: