Material Instance dynamic


Does someone know what’s the impact in term of performance when using them?

I know that Material and Instance Material have nearly the same performance as it is compiled before playing.

What about the MIDs?
Does the shader is rebuilt after each parameter changes? Is it a Parameterized Shader that is built and there is little to no impact when using them?

thanks for your feedback.

The impact is negligable. I have 2000+ MID’s at any given time in my scene with no impact, the shader does not need to be recompiled if just changing parameters, unless its using a static boolean parameter, then it will build a version for each permutation (true/false) for each static switch.