I’m trying to spawn a series of terrain meshes with different sizes but somehow the material instance I’m using works different when using instanced static mesh components.
I’m using a material which can adapt to any kind of surface, like that there is no stretching and no ugly spots when playing around with the scale of the mesh that uses the material.
On the left: Instanced Static Mesh Component (see script below).
On the right: Static Mesh dragged into the world.
Both are the same mesh, both have the same material instance attached to them and both have been scaled up by 2 on the z axis. Despite it all being the same, the material instance seems to have lost its capability to adapt to the scaling of the Instanced Static Mesh Component. I suppose this is a bug.
Does anyone know a workaround for this problem?
Will it be fixed sometime?
Thanks a lot for your help!