Hey everyone, I’m having trouble with the material of my Blender model not exporting from/importing to UE5 properly.
For a full background, I used Stable Diffusion to create a 3D inpainted mesh which was generated as a .ply file. From there I imported the .ply file into Blender and got the material to show. After that I exported the mesh as an .fbx file. To this point everything seemed to work fine.
However, once I imported the model into UE5 the material that was imported with it was just a blank white material. Does anyone know what might be going on here and how to fix it?