Material Import from Blender not Importing Properly

Hey everyone, I’m having trouble with the material of my Blender model not exporting from/importing to UE5 properly.

For a full background, I used Stable Diffusion to create a 3D inpainted mesh which was generated as a .ply file. From there I imported the .ply file into Blender and got the material to show. After that I exported the mesh as an .fbx file. To this point everything seemed to work fine.

However, once I imported the model into UE5 the material that was imported with it was just a blank white material. Does anyone know what might be going on here and how to fix it?

The material doesn’t import from Blender. You have to manually import the textures and make the material :slight_smile: