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Material ignore post process possible?

Hi.

I have a post process in my game removing all color in the game except green.
I want one specific material to always render red. Only red.

Is this possible to achieve where the material ignores the post process of the world?

This should put you on the right track :wink: http://www.tomlooman.com/the-many-uses-of-custom-depth-in-unreal-4/