Psygel
(Psygel)
1
I’m looking to create a material that will apply color based on a grayscale texture map.
I’ve found that a Lerp node with the grayscale as the alpha does somewhat what I want but I need finer control.
Ideally using only a linear color to pull the color information from.
Luos
(Luos_83)
2
I explain a simplified version here, and another member has a more complex one showcased:
Psygel
(Psygel)
3
Hey this is great! Thanks.
Luos
(Luos_83)
4
be sure to set the answer as correct if it was helpful.