Is there a way to get the pixel behind the object?
I kinda want to render a portion of the object opaque, and parts of it “transparent”.
If i just use a mask, it tends to show other parts of the mesh behind. I just need the direct background pixel if possible >_<
Green: Areas i’m ok to see.
Gray: part where i want to see pixels behind.
Red: surfaces i don’t want to be seen.