Hi , I’m using Unreal 5.0.3. I’ve imported a mesh made in Blender that somehow modifies the emission of the material it has. I’ve reduced the material to be as simple as posible and as you can see in the image, it glows in the dark. The cubes have the same material and renders correctly. So it must be something on the mesh.
Hey there @letters! Hrm, it’s likely not technically emission due to lumen not making the entire vehicle a solar flare. Honestly in that 4th shot it looks like most of the vehicle is unlit but judging by your material nodes it’s definitely not.
Thank you everyone! I’ve spent the night looking for a fix and it seems caused by Nanite and a stationary Skylight. Either disabling nanite on the mesh or setting the Skylight to static fixed the problem, as seen in this thread: