Hi folks,
Im trying to create a materiel wich acts normally in the light but starts glowing in the Shadows and darkness. Ive added a picture of a film woch inspiered me.
I managed to create a Material wich actually glows in one color and can use Opacitylayers for Grass and Leaves… thats all i managed to do.
I really could need some help here for i think this is impossible…
I don’t think there’s going to be an easy way. I’d recommend a non-glow and glow version and hand place them so that it appears to be working w/o actually calculating light etc.
OR if its a day night thing then you can plug it into a blue print with material instances. But shadow not shadow is hard.
sounds like a very nice idea… but in practice it would be very hard… you need a blueprint to detect if there is a shadow casting on it… then turn on the glow as needed… if you figure it out… let me know