Material Funtion Gertsnerwaves using WaterBodyData M.F. triggers Asset Validation error

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Other

Summary

Material Function(M.F.) WaterBodyData uses M.F. HighQualityTextureFiltering which references Engine/EngineResources/black.png texture. When validating assets it gets marked as an Ilegal reference, is this intented?

Steps to Reproduce

just use Compute GertsnerWaves material funtion in any texture material and it will trigger it (there are some others textures that are in engineresource taht also gets triggered but they dont matter that much as they do not require a custom expression for shaders)

Expected Result

be able to use Material Function Compute GertsnerWaves

Observed Result

gets validation error when trying to push changes or use a material with said function.

Platform(s)

UEFN