I’m currently working on a new landscape material based on a tutorial.
Which uses a Materialfunction. In my previous landscape material I had the
possibilty to adjust parameters on the fly using a instance. For eg… scaling UVs
of my rocks,grass, or distance blend falloff, NormalIntensity,etc.
Now with this Materialfunction which consist of only texture setup I would
like to build in more parameters. But you can’t even add scaler parameter.
My question do you build parameters out side material function?
I’ve looked into Materialfunctions a bit more, but i’m still struggeling. I have instanced my material and my Rock_Normal_Scale parameters are showing up, but
changing the values isn’t doing much Does anybody see anyting strange? Thanks