you need to plug the alpha channel into it separately.
first pin = RGB, then R pin, G pin, B pin, Alpha pin.
also showing some slightly more advanced setup on how to keep textures panned/rotated.
you need to plug the alpha channel into it separately.
first pin = RGB, then R pin, G pin, B pin, Alpha pin.
also showing some slightly more advanced setup on how to keep textures panned/rotated.