Material function works on static mesh, but not on the Static Mesh in a prop blueprint

Hi,

I have made some assets and custom materials using material functions to manipulate the World Position Offset.

When putting the static meshes themselves into the level, the effects are applied correctly (they also work in the material preview when editing it).

I have created blueprint props so that I can spawn/manipulate these meshes in runtime, but the material functions don’t seem to be applied to the props, despite using the same meshes and materials that work directly when it’s just a static mesh.

Is there a limitation on what we can do with prop materials? The functions I have specifically are applying to World Position Offset.

Thanks in advance!

There is a setting “Evaluate for World Position Offset” in static mesh components which is defaulted to OFF in prop blueprints - enabling this has resolved the issue.

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