I created a material function to fade materials to black if the player is far away from them. I am making a horror game, so his view distance must be limited and dark.
The material fades to black when far away on PC, but it stays orange when launching on my mobile phone (s9 plus). I have a feeling it has something to do with the absoluteworldposition and/or camera position, but I am not sure.
So, my conclusion (correct me if I am wrong) is that I need to enable full precision for mobile on the texture. However, if I do that, it won’t be supported on a lot of devices, and this effect is absolutely critical for me game. So I will have to use something else to get this effect.