Not an expert on procedural meshes but if you did not have material on the bottom / top, you’d see no object, surely. You clearly do.
Disable two-sided, apply and compare.
Set Shading Model to Unlit if you want to ignore lighting.
Not an expert on procedural meshes but if you did not have material on the bottom / top, you’d see no object, surely. You clearly do.
Disable two-sided, apply and compare.
Set Shading Model to Unlit if you want to ignore lighting.
I am trying to apply material for a plane but it is applying only one side and that plane is made like this
enabled two sided
So it’s working fine, right? In your images you have the green material displaying on both sides. One side is darker because it’s not as brightly lit.
then this issue came.
What issue? What am I missing?
yea previously i am not able to see one side then i enabled two sided then this issue came.
Now i wanted to see both sides with same material
I think Everyone is right? Put the item in a scene where it is lit on all sides and it will most likely look fine.