However, the code input is a single line text field and I cannot seem to find a way to expand it into a window as shown in the documentation.
I would like to create custom nodes in the material editor that encapsulate specialized surface normal calculations and world space offsets. An example of such application would be to generate a fluid ripple effect on a normal map. I imagine it would take an existing normal map as an input and some other parameters to control the ripple effect. The custom node would contain the HLSL code that recalculates the normal map and the modified normals would come out of the node. Is this the best way to go about it?
When might this happen?
It’s so painful to not know what’s going wrong and not being able to even add a carriage return.
No idea which unexpected token it’s complaining about and my text editor isn’t showing any unpaired “(”.