I mixed two materials to create this material but when I exported in unreal it looks weird. Is it due to the lighting? Currently I am using a Sky Light, Sky Atmosphere and a Directional Light to lit the scene. All are set to “movable”. I want the scene to have dynamic lights. I am new to unreal, any help will be appreciated. Also please give some tips on the lighting that would help a lot. Thanks.
Try directional light on about 5 with a slighly yellow tint…
iirc even in the latest mixer tutorial they adjusted the roughness in the materials in ue4 afterwards.