Summary
Material emissions are not accurately represented in the game. And looks very bad in-game
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
Create a material, give it emission, then drag that material into the game, the emission will be reduced by 10 fold
Expected Result
The emission should represent the preview
Observed Result
The emission looks muffled and bad
Platform(s)
All
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Additional Notes
This was fixed in 35.10, but was reintroduced in 35.20