Material Emssion not accurately represented

Summary

Material emissions are not accurately represented in the game. And looks very bad in-game

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

Create a material, give it emission, then drag that material into the game, the emission will be reduced by 10 fold

Expected Result

The emission should represent the preview

Observed Result

The emission looks muffled and bad

Platform(s)

All

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Additional Notes

This was fixed in 35.10, but was reintroduced in 35.20


How it looks with epic settings: