I’m at my wits’ end. Spent 2 days trying to figure out what I’m sure is a trivial task.
I have a “master shader” which includes both parallax occlusion mapping and tessellation.
I don’t want them both running at the same time. Of course I could simply set my tesselation iterations and displacement to 0 when using POM, but I want all tessellation to be completly disabled and unavailable.
Basically, if I have the “Use POM” parameter checked (true), I want the entire tessellation block disabled. I don’t even want it to compile.
How would I achieve that inside the material editor? How do I “cut off” a part of the graph completely? Also, if this is a bad way of going about things, I’d also love to know the right one