I’m trying to update a dynamic material so I can fade it, but it doesn’t do anything.
in the begin play of the actor I assign him the dynamic material
Then if my actor has less life than 0 it calls the mesh fade, in case you are going to ask me, I have debugged it and it does call the mesh fade method.
the method to do the mesh fade is BlueprintImplementableEvent because I was trying to do the timeline in C++ but it doesn’t work, it doesn’t do any of this. I don’t know if you have any idea what could be happening.