I feel this is probably answered somewhere but my google fu is failing me.
We have a scene in 3DX Max containing a lot of Car Engine components. The scene uses 1 Single multisub with different tiling materials for cast iron, brass, brushed aluminium etc.
Now we want a Folder/asset struct as the following:
Assets
Engines
SharedMaterials
V6
Blocks
Heads
Cranks
V8
Blocks
Heads
Cranks
SharedMeshes
Pistons
Conrods
Valves
But it seems unless the Materials are in the folder you import the FBX to, it can’t find and link to the common instance. Is their a solution to this? Or are we just going to have to accept the fact and have one folder with everything in it?