Material doesn't get the real scale.

This is the real scale of my image (Texture)

And this is what happens when i make it into a material (It’s in a particle effect, but that’s not the problem, the problem is on the material, i think so).


This is my material’s event graph.

Translucent. - Unlit.

Any idea to make the scale like the texture one? Please and thanks you.

set your particle to “PSA Rectangle” in cascade in the “required” module.
Now you can change the shape of the X and Y axis separately so it matches the length of your image.