Hello,
I’m still very new to UE4 and I’m having trouble with my material showing at a wrong angle.
I followed a nice youtube tutorial for how to make grass that sways in the wind, and as far as I can tell it turned out just fine.
When I preview the material it displays correctly.
So I created a mesh in blender made out of 4 planes.
I UV unwrapped it and exported it as an FBX, and imported it into UE4.
And to me it looks fine.
Most things I do in blender are rotated 90 degrees around the Z-axis inside UE4, but UP is always UP and DOWN is always DOWN.
So I don’t understand why I get this result when I apply my grass material to the mesh.
I don’t understand what I’m doing wrong here.