I’m currently editing a Rocket League type game which I have not made myself. In this game I am trying to set up parameters based on the distance between two players. In the blueprints the player is auto assigned a coloured material (either red or blue).
I was wandering if there is a way create a branch node where the condition is effected by materials e.g
It’s strange flow. Color in material should be a consequence, not cause.
Use some property to specify player “type”. Maybe team index, or something else. Color players materials according to this property. And use it for other branches/conditions.