I was watching a recorded live streaming from Unreal Engine “Getting Started with Landscape” from here
At 48:54, Andrew Hurley pastes some text from a note pad on the material editor, and all the nodes and settings appears.
He doesn’t really explain how he obtained the text. How can I do that?
I tried to cop from the shader file, but the structure doesn’t look the same…
The text he got is from here, and the .zip contains LanscapeMaterials.txt
It would be nice if somebody could point me out the right direction.