Material color changing from viewing mesh to in game

Having issues with the color of the material transfering over correctly in game. FIrst pic is what it looks like applied to the mesh… and the second is what it looks like in game. I’m guessing maybe it’s a lighting issue? I use a directional light (2.75 LUX) and a skylight, and the mesh is within a LightMassImportanceVolume Box. I have a PostProcessVolume box on scene as well. Not sure how relevant any of that might be…

In this particular case, i’m using 1 for metallic. It’s not black if it’s .8 or whatever, and this is an extreme example… but everything I have in game is overall darker. Than what the material looks like. Any help is very apprecaited, thank you!


image

Hi! Try to add a reflection capture sphere to your scene close to your character. I am making static assets and in that case it’s working. I don’t know is this working with characters. But try it.