Material color change between Skeletal and Static ?

Any ideas on what would cause a color hue change when swapping instances?

These 2 are the same model - a BP.
Left is placed in editor and show that everything is correct on the asset color wise.
Right is generated with SpawnActor from class. using the same bp.

The color offset is drastic and causes way too much popping.

This issue isn’t present in the Demo map I put together, So it’s some light setting I changed somewhere within second map.

I would think it’s an issue with the BP if placing the BP in the editor didn’t show the correct color…

Does anyone have any idea on what setting to go look into? it’ll take me a few hours to dig :stuck_out_tongue:

Unreal Forum Magic…
Write a post, go have a coffee, come back, Rendering problem gone.

Can’t it always be like that?