I’m pretty new to UE and while it has some great capabilities I also get very frustrated when something weird happens and I can’t figure out why, its such an enormous program its nearly impossible to troubleshoot. I’ve looked on forums/online and can’t find this anywhere. Part of the problem is that I am using this software only for Archviz/animations, and so many answers out there have to do with game development which isn’t always relevant to what I’m doing.
Anyway I downloaded the Shadersource River Tool from the Marketplace a few weeks ago and it works well. I have created my own river instances with modified materials to suit what I am trying to show. What’s strange is suddenly (a few days ago) the water now changes appearance depending on how far away the camera is from it, and I have no idea why. There are no actors overlapping, I tried checking/unchecking the distance field boxes, which seems to sometimes help and sometimes not (which makes no sense to me… I have more than one river in my scene, and sometimes if I uncheck the box for River A, the appearance of River B changes even though they’re not linked). I tried checking/unchecking “2 sided material” which would make it look ok in the viewport, but then when I render the animation it still looks wrong. I deleted the river and material and made a fresh copy from what came with the Tool, and it’s still doing it.
Any help would be appreciated, thanks