Material challenge: Morphing material based on velocity

Hi ryan
since this is my first advanced material I’m gonna have to look more into storing positions and the likes in the material, but what you say makes sense and I’ll try to see if I can’t figure it out. Is it possible though to just send information directly from the collision component, because then I could easily get both when it collides and the hitNormal and also possibly the acceleration? I’m real tired right now so my brain is kinda slow, I’ll come back tomorrow. Still thanks for the added input, I’m sure I’ll make it happen in the end and it will look awesome.