I’ve been working a ton on a project with my brother (we’ll get a website and WIP post up in a couple of weeks, probably after exams :p) and I’ve reached my first major skill hurdle when it comes to materials.
So far every material we’ve needed has been very simple in nature, since the visual style in itself is cartoony, though this one is a bit different.
What I’m trying to achieve is a sphere that is squished and wobbles when it bounces and flies, imagine a waterballoon that doesn’t pop when it hits the ground. The problem is I have no idea where to start since my material experience is limited to the very basics. Any guidelines or if anyone want to help out creating this we would be most thankful! I’ve made a simple animation to show off the effect I want. I also thought about making it just a simple animated sprite but having it as a 3d object would look better I think. Maybe it shouldn’t be done with a material at all…
EDIT: maybe this is easier done with a mesh in cascade as morphing objects is relatively easy there.