We are using a material for decols. Atlas seeker block in the material just chops the atlas into pieces. We set number of columns and lines. There we fix the bug with mipmaps. Then it all goes to bump offset, which in turn goes to texture.
This method was used by praglik, in the UI, as I understood it.
When I create one decol it all works fine. I can move and rotate it and everything else. But when I make a duplicate, the material resets to default for the duplicate and I can’t change it to the material I used in the original.