Material - Billboard with TextureAtlas?

Hello guys,

i’am try to create a billboard material for paper2d sprites, this works fine, if i’am using a single texture/sprite, but when using a textureatlas, the position is wrong, someone knows a workaround?

thats the material:

Thanks in advance :slight_smile:

Solution:

First i used a Paper2D Sprite Component, this one can’t work with my material in combination of texture atlas.

Tryed a plane mesh instead → worked