I found only one tutorial online about making material billboard (so that quad mesh always faces camera) and that doesn’t seem to work
I have a blinking light material that is applied to a simple quad static mesh. I need to make it always face camera. How can I achieve that? (this is for mobile/VR)
You can try the material that can be found in the Content Examples, in the Math Hall level. The material that you’re looking for is named ‘M_CameraVector_to_Object’. I’m also looking for a simple billboard material that just works, but without luck - in my case I need it to work with instanced meshes though, so the ‘M_CameraVector_to_Object’ one may be sufficient for your needs.