Hello,
I made an Auto painting terrain material with forest creation based on greyscale maps.
I’m using the ‘Landscape Grass Output’ node for this but trees get placed into others.
is there a way of preventing this or do I have to use Blueprints for this ?
Hey BurningSky,
All you need to do is reduce the Grass Density a little bit, and either change the ‘Placement Jitter’, or uncheck the ‘Use Grid’ option within the Landscape Grass Type asset.
Landscape Grass Type
The areas I have highlighted are your areas of interest. Let me know if you have other questions.
Cheers,
Sorry for bumping in, but I couldn’t find how to make this in first place, auto painting a map with foliage. Do you have a link?



