Material Assigned to Component Actor [solved]

How can material(s) be applied to Component Actors and also be visualized in the editor when “editing”?
Is drag and drop functionality for materials going to be implemented for Component Actors?

EDIT: You can drag and drop materials onto components by clicking the components from Defaults > Components > Graph
then select the part of the mesh, this will display the info in the details panel with a small thumbnail image of the static mesh.
Double click the image and it opens the viewer.

You can shrink that window, then drag and drop materials from the Editor to the Element(s) manually.
Or you can assign them by changing the default “WorldGridMaterial” by simply clicking that and it opens a drop down menu of all the materials.