Material artifacts using Pixel Depth Offset

Summary

Materials using Pixel Depth Offset have been broken with the recent updates

Previous to the UE6 update in UEFN i had made a fur parallax material that worked perfectly, no artifacts whatsoever. After the update the material now has black noise artifacts.

The artifacts only appear when using Pixel Depth Offset and are present in lit and unlit mode

What Type of Bug are you experiencing?

Rendering (Graphics / Niagara)

Steps to Reproduce

Make a material using Pixel Depth Offset (In my case i use PDO from the ParallaxOclussionMapping material function)

Expected Result

No noise

Observed Result

Noise

Affects Versions

5.8

Platform(s)

Windows

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Additional Notes

Screenshots serve as a before and after the UE6 update.
(the one full of black artifacts is the after)