Summary
Materials using Pixel Depth Offset have been broken with the recent updates
Previous to the UE6 update in UEFN i had made a fur parallax material that worked perfectly, no artifacts whatsoever. After the update the material now has black noise artifacts.
The artifacts only appear when using Pixel Depth Offset and are present in lit and unlit mode
What Type of Bug are you experiencing?
Rendering (Graphics / Niagara)
Steps to Reproduce
Make a material using Pixel Depth Offset (In my case i use PDO from the ParallaxOclussionMapping material function)
Expected Result
No noise
Observed Result
Noise
Affects Versions
5.8
Platform(s)
Windows
Upload an image
Additional Notes
Screenshots serve as a before and after the UE6 update.
(the one full of black artifacts is the after)

