I have a strange problem. I have some skeletal meshes with materials on it. Nothing fancy, just some diffuse, normal, etc. The thing is, when I move my model into dark area, the whole materials is getting darker, it is fading to dark, but when I move it back to a brighter area after 3-4 sec the material is getting brighter. i dont have eye adaptation on, and also on the post procesa I use min and max 1 for the brighntess. It looks like the material is adaptating itsefl to the lighting. It would be ok if this would happen much faster but in this case it is non-usable. I have a chasing scene and my model is getting out from the dark area and the material is wrong the few seconds.