Summary
When I use a mm portal to matchmake it kicks me out and my ui to ready up becomes 2019.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Matchmaking
Steps to Reproduce
Enter the map code and mm with the portal
Expected Result
You enter a new game
Observed Result
Error: No reservation in game.
Platform(s)
PC
Island Code
9854-1829-8735
Video
The device:
Begin Map
Begin Level
Begin Actor Class=/CreativeCoreDevices/Device_MatchmakingPortal_V2.Device_MatchmakingPortal_V2_C Name=Device_MatchmakingPortal_V2_C_UAID_60CF845F5F546C7002_1823057792 Archetype=“/CreativeCoreDevices/Device_MatchmakingPortal_V2.Device_MatchmakingPortal_V2_C’/CreativeCoreDevices/Device_MatchmakingPortal_V2.Default__Device_MatchmakingPortal_V2_C’” ParentActor=BP_Image_Frame_C_UAID_60CF845F5F546C7002_1823076793 ActorFolderPath=“Spawn” ExportPath=“/CreativeCoreDevices/Device_MatchmakingPortal_V2.Device_MatchmakingPortal_V2_C’/OG_Realistic_2v2/OG_Realistic_2v2.OG_Realistic_2v2:PersistentLevel.Device_MatchmakingPortal_V2_C_UAID_60CF845F5F546C7002_1823057792’”
Begin Object Class=/Script/FortniteGame.BaseBuildingStaticMeshComponent Name=“StaticMeshComponent0” Archetype=“/Script/FortniteGame.BaseBuildingStaticMeshComponent’/CreativeCoreDevices/Device_MatchmakingPortal_V2.Default__Device_MatchmakingPortal_V2_C:StaticMeshComponent0’” ExportPath=“/Script/FortniteGame.BaseBuildingStaticMeshComponent’/OG_Realistic_2v2/OG_Realistic_2v2.OG_Realistic_2v2:PersistentLevel.Device_MatchmakingPortal_V2_C_UAID_60CF845F5F546C7002_1823057792.StaticMeshComponent0’”
End Object
Begin Object Class=/Script/Engine.BoxComponent Name=“BoundingBoxComponent” Archetype=“/Script/Engine.BoxComponent’/CreativeCoreDevices/Device_MatchmakingPortal_V2.Default__Device_MatchmakingPortal_V2_C:BoundingBoxComponent’” ExportPath=“/Script/Engine.BoxComponent’/OG_Realistic_2v2/OG_Realistic_2v2.OG_Realistic_2v2:PersistentLevel.Device_MatchmakingPortal_V2_C_UAID_60CF845F5F546C7002_1823057792.BoundingBoxComponent’”
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent Name=“EditorOnlyStaticMeshComponent” Archetype=“/Script/Engine.StaticMeshComponent’/CreativeCoreDevices/Device_MatchmakingPortal_V2.Default__Device_MatchmakingPortal_V2_C:EditorOnlyStaticMeshComponent’” ExportPath=“/Script/Engine.StaticMeshComponent’/OG_Realistic_2v2/OG_Realistic_2v2.OG_Realistic_2v2:PersistentLevel.Device_MatchmakingPortal_V2_C_UAID_60CF845F5F546C7002_1823057792.EditorOnlyStaticMeshComponent’”
End Object
Begin Object Class=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C Name=“ToyOptionsComponent” Archetype=“/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C’/CreativeCoreDevices/Device_MatchmakingPortal_V2.Device_MatchmakingPortal_V2_C:ToyOptionsComponent_GEN_VARIABLE’” ExportPath=“/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C’/OG_Realistic_2v2/OG_Realistic_2v2.OG_Realistic_2v2:PersistentLevel.Device_MatchmakingPortal_V2_C_UAID_60CF845F5F546C7002_1823057792.ToyOptionsComponent’”
End Object
Begin Object Class=/Script/FortniteGame.FortMinigameProgressComponent Name=“FortMinigameProgress” Archetype=“/Script/FortniteGame.FortMinigameProgressComponent’/CreativeCoreDevices/Device_MatchmakingPortal_Parent_V2.Device_MatchmakingPortal_Parent_V2_C:FortMinigameProgress_GEN_VARIABLE’” ExportPath=“/Script/FortniteGame.FortMinigameProgressComponent’/OG_Realistic_2v2/OG_Realistic_2v2.OG_Realistic_2v2:PersistentLevel.Device_MatchmakingPortal_V2_C_UAID_60CF845F5F546C7002_1823057792.FortMinigameProgress’”
End Object
Begin Object Class=/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creative_Enabled_Component_C Name=“EnabledComponent” Archetype=“/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creative_Enabled_Component_C’/CreativeCoreDevices/Device_MatchmakingPortal_Parent_V2.Device_MatchmakingPortal_Parent_V2_C:EnabledComponent_GEN_VARIABLE’” ExportPath=“/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creative_Enabled_Component_C’/OG_Realistic_2v2/OG_Realistic_2v2.OG_Realistic_2v2:PersistentLevel.Device_MatchmakingPortal_V2_C_UAID_60CF845F5F546C7002_1823057792.EnabledComponent’”
End Object
Begin Object Class=/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Component.Creative_VisibleInGame_Component_C Name=“VisibleInGameComponent” Archetype=“/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Component.Creative_VisibleInGame_Component_C’/CreativeCoreDevices/Device_MatchmakingPortal_V2.Device_MatchmakingPortal_V2_C:VisibleInGameComponent_GEN_VARIABLE’” ExportPath=“/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Component.Creative_VisibleInGame_Component_C’/OG_Realistic_2v2/OG_Realistic_2v2.OG_Realistic_2v2:PersistentLevel.Device_MatchmakingPortal_V2_C_UAID_60CF845F5F546C7002_1823057792.VisibleInGameComponent’”
End Object
Begin Object Class=/Script/Engine.SphereComponent Name=“HUD Visibility Volume” Archetype=“/Script/Engine.SphereComponent’/CreativeCoreDevices/Device_MatchmakingPortal_V2.Device_MatchmakingPortal_V2_C:HUD Visibility Volume_GEN_VARIABLE’” ExportPath=“/Script/Engine.SphereComponent’/OG_Realistic_2v2/OG_Realistic_2v2.OG_Realistic_2v2:PersistentLevel.Device_MatchmakingPortal_V2_C_UAID_60CF845F5F546C7002_1823057792.HUD Visibility Volume’”
End Object
Begin Object Class=/Script/Engine.PointLightComponent Name=“Light” Archetype=“/Script/Engine.PointLightComponent’/CreativeCoreDevices/Device_MatchmakingPortal_Parent_V2.Device_MatchmakingPortal_Parent_V2_C:Light_GEN_VARIABLE’” ExportPath=“/Script/Engine.PointLightComponent’/OG_Realistic_2v2/OG_Realistic_2v2.OG_Realistic_2v2:PersistentLevel.Device_MatchmakingPortal_V2_C_UAID_60CF845F5F546C7002_1823057792.Light’”
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name=“EnableWhenReceived” Archetype=“/Script/FortniteGame.FortGameplayReceiverMessageComponent’/CreativeCoreDevices/Device_MatchmakingPortal_Parent_V2.Device_MatchmakingPortal_Parent_V2_C:EnableWhenReceived_GEN_VARIABLE’” ExportPath=“/Script/FortniteGame.FortGameplayReceiverMessageComponent’/OG_Realistic_2v2/OG_Realistic_2v2.OG_Realistic_2v2:PersistentLevel.Device_MatchmakingPortal_V2_C_UAID_60CF845F5F546C7002_1823057792.EnableWhenReceived’”
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name=“DisableWhenReceived” Archetype=“/Script/FortniteGame.FortGameplayReceiverMessageComponent’/CreativeCoreDevices/Device_MatchmakingPortal_Parent_V2.Device_MatchmakingPortal_Parent_V2_C:DisableWhenReceived_GEN_VARIABLE’” ExportPath=“/Script/FortniteGame.FortGameplayReceiverMessageComponent’/OG_Realistic_2v2/OG_Realistic_2v2.OG_Realistic_2v2:PersistentLevel.Device_MatchmakingPortal_V2_C_UAID_60CF845F5F546C7002_1823057792.DisableWhenReceived’”
End Object
Begin Object Class=/Script/FortniteGame.FortPortalComponent Name=“FortPortal” Archetype=“/Script/FortniteGame.FortPortalComponent’/CreativeCoreDevices/Device_MatchmakingPortal_V2.Device_MatchmakingPortal_V2_C:FortPortal_GEN_VARIABLE’” ExportPath=“/Script/FortniteGame.FortPortalComponent’/OG_Realistic_2v2/OG_Realistic_2v2.OG_Realistic_2v2:PersistentLevel.Device_MatchmakingPortal_V2_C_UAID_60CF845F5F546C7002_1823057792.FortPortal’”
End Object
Begin Object Class=/Script/Engine.CapsuleComponent Name=“Capsule” Archetype=“/Script/Engine.CapsuleComponent’/CreativeCoreDevices/Device_MatchmakingPortal_V2.Device_MatchmakingPortal_V2_C:Capsule_GEN_VARIABLE’” ExportPath=“/Script/Engine.CapsuleComponent’/OG_Realistic_2v2/OG_Realistic_2v2.OG_Realistic_2v2:PersistentLevel.Device_MatchmakingPortal_V2_C_UAID_60CF845F5F546C7002_1823057792.Capsule’”
End Object
Begin Object Class=/Game/Creative/Devices/Common/Components/Creative_HeaderDescriptionHUD_Component.Creative_HeaderDescriptionHUD_Component_C Name=“HUD Widget Component” Archetype=“/Game/Creative/Devices/Common/Components/Creative_HeaderDescriptionHUD_Component.Creative_HeaderDescriptionHUD_Component_C’/CreativeCoreDevices/Device_MatchmakingPortal_V2.Device_MatchmakingPortal_V2_C:HUD Widget Component_GEN_VARIABLE’” ExportPath=“/Game/Creative/Devices/Common/Components/Creative_HeaderDescriptionHUD_Component.Creative_HeaderDescriptionHUD_Component_C’/OG_Realistic_2v2/OG_Realistic_2v2.OG_Realistic_2v2:PersistentLevel.Device_MatchmakingPortal_V2_C_UAID_60CF845F5F546C7002_1823057792.HUD Widget Component’”
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent Name=“ThumbnailPlane” Archetype=“/Script/Engine.StaticMeshComponent’/CreativeCoreDevices/Device_MatchmakingPortal_V2.Device_MatchmakingPortal_V2_C:ThumbnailPlane_GEN_VARIABLE’” ExportPath=“/Script/Engine.StaticMeshComponent’/OG_Realistic_2v2/OG_Realistic_2v2.OG_Realistic_2v2:PersistentLevel.Device_MatchmakingPortal_V2_C_UAID_60CF845F5F546C7002_1823057792.ThumbnailPlane’”
Begin Object Class=/Script/Engine.MaterialInstanceDynamic Name=“M_IslandThumbnail_Stationary_0-6EE612420B8F1309” ExportPath=“/Script/Engine.MaterialInstanceDynamic’/OG_Realistic_2v2/OG_Realistic_2v2.OG_Realistic_2v2:PersistentLevel.Device_MatchmakingPortal_V2_C_UAID_60CF845F5F546C7002_1823057792.ThumbnailPlane.M_IslandThumbnail_Stationary_0-6EE612420B8F1309’”
Begin Object Class=/Script/Engine.MaterialInstanceEditorOnlyData Name=“M_IslandThumbnail_Stationary_0-6EE612420B8F1309EditorOnlyData” ExportPath=“/Script/Engine.MaterialInstanceEditorOnlyData’/OG_Realistic_2v2/OG_Realistic_2v2.OG_Realistic_2v2:PersistentLevel.Device_MatchmakingPortal_V2_C_UAID_60CF845F5F546C7002_1823057792.ThumbnailPlane.M_IslandThumbnail_Stationary_0-6EE612420B8F1309.M_IslandThumbnail_Stationary_0-6EE612420B8F1309EditorOnlyData’”
End Object
End Object
End Object
Begin Object Class=/Script/Engine.SceneComponent Name=“Portal Look at Point” Archetype=“/Script/Engine.SceneComponent’/CreativeCoreDevices/Device_MatchmakingPortal_Parent_V2.Device_MatchmakingPortal_Parent_V2_C:Portal Look at Point_GEN_VARIABLE’” ExportPath=“/Script/Engine.SceneComponent’/OG_Realistic_2v2/OG_Realistic_2v2.OG_Realistic_2v2:PersistentLevel.Device_MatchmakingPortal_V2_C_UAID_60CF845F5F546C7002_1823057792.Portal Look at Point’”
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent Name=“Code Entry Screen” Archetype=“/Script/Engine.StaticMeshComponent’/CreativeCoreDevices/Device_MatchmakingPortal_V2.Device_MatchmakingPortal_V2_C:Code Entry Screen_GEN_VARIABLE’” ExportPath=“/Script/Engine.StaticMeshComponent’/OG_Realistic_2v2/OG_Realistic_2v2.OG_Realistic_2v2:PersistentLevel.Device_MatchmakingPortal_V2_C_UAID_60CF845F5F546C7002_1823057792.Code Entry Screen’”
End Object
Begin Object Class=/Script/Engine.SceneComponent Name=“Screen Look At Point” Archetype=“/Script/Engine.SceneComponent’/CreativeCoreDevices/Device_MatchmakingPortal_Parent_V2.Device_MatchmakingPortal_Parent_V2_C:Screen Look At Point_GEN_VARIABLE’” ExportPath=“/Script/Engine.SceneComponent’/OG_Realistic_2v2/OG_Realistic_2v2.OG_Realistic_2v2:PersistentLevel.Device_MatchmakingPortal_V2_C_UAID_60CF845F5F546C7002_1823057792.Screen Look At Point’”
End Object
Begin Object Class=/Script/Engine.AudioComponent Name=“Portal Loop Audio” Archetype=“/Script/Engine.AudioComponent’/CreativeCoreDevices/Device_MatchmakingPortal_Parent_V2.Device_MatchmakingPortal_Parent_V2_C:Portal Loop Audio_GEN_VARIABLE’” ExportPath=“/Script/Engine.AudioComponent’/OG_Realistic_2v2/OG_Realistic_2v2.OG_Realistic_2v2:PersistentLevel.Device_MatchmakingPortal_V2_C_UAID_60CF845F5F546C7002_1823057792.Portal Loop Audio’”
End Object
Begin Object Class=/Script/FortniteGame.FortActorTemplatesComponent Name=“FortActorTemplates” Archetype=“/Script/FortniteGame.FortActorTemplatesComponent’/CreativeCoreDevices/Device_MatchmakingPortal_V2.Device_MatchmakingPortal_V2_C:FortActorTemplates_GEN_VARIABLE’” ExportPath=“/Script/FortniteGame.FortActorTemplatesComponent’/OG_Realistic_2v2/OG_Realistic_2v2.OG_Realistic_2v2:PersistentLevel.Device_MatchmakingPortal_V2_C_UAID_60CF845F5F546C7002_1823057792.FortActorTemplates’”
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent Name=“NoThumbnailPlane” Archetype=“/Script/Engine.StaticMeshComponent’/CreativeCoreDevices/Device_MatchmakingPortal_V2.Device_MatchmakingPortal_V2_C:NoThumbnailPlane_GEN_VARIABLE’” ExportPath=“/Script/Engine.StaticMeshComponent’/OG_Realistic_2v2/OG_Realistic_2v2.OG_Realistic_2v2:PersistentLevel.Device_MatchmakingPortal_V2_C_UAID_60CF845F5F546C7002_1823057792.NoThumbnailPlane’”
Begin Object Class=/Script/Engine.MaterialInstanceDynamic Name=“MI_PortalBlueHologram_Stationary_0-6EE612423B2D8FDC” ExportPath=“/Script/Engine.MaterialInstanceDynamic’/OG_Realistic_2v2/OG_Realistic_2v2.OG_Realistic_2v2:PersistentLevel.Device_MatchmakingPortal_V2_C_UAID_60CF845F5F546C7002_1823057792.NoThumbnailPlane.MI_PortalBlueHologram_Stationary_0-6EE612423B2D8FDC’”
Begin Object Class=/Script/Engine.MaterialInstanceEditorOnlyData Name=“MI_PortalBlueHologram_Stationary_0-6EE612423B2D8FDCEditorOnlyData” ExportPath=“/Script/Engine.MaterialInstanceEditorOnlyData’/OG_Realistic_2v2/OG_Realistic_2v2.OG_Realistic_2v2:PersistentLevel.Device_MatchmakingPortal_V2_C_UAID_60CF845F5F546C7002_1823057792.NoThumbnailPlane.MI_PortalBlueHologram_Stationary_0-6EE612423B2D8FDC.MI_PortalBlueHologram_Stationary_0-6EE612423B2D8FDCEditorOnlyData’”
End Object
End Object
End Object
Begin Object Class=/Script/Engine.BoxComponent Name=“InteractPlane” Archetype=“/Script/Engine.BoxComponent’/CreativeCoreDevices/Device_MatchmakingPortal_V2.Device_MatchmakingPortal_V2_C:InteractPlane_GEN_VARIABLE’” ExportPath=“/Script/Engine.BoxComponent’/OG_Realistic_2v2/OG_Realistic_2v2.OG_Realistic_2v2:PersistentLevel.Device_MatchmakingPortal_V2_C_UAID_60CF845F5F546C7002_1823057792.InteractPlane’”
Begin Object Class=/Script/Engine.BodySetup Name=“BodySetup_0” Archetype=“/Script/Engine.BodySetup’/CreativeCoreDevices/Device_MatchmakingPortal_V2.Device_MatchmakingPortal_V2_C:InteractPlane_GEN_VARIABLE.BodySetup_0’” ExportPath=“/Script/Engine.BodySetup’/OG_Realistic_2v2/OG_Realistic_2v2.OG_Realistic_2v2:PersistentLevel.Device_MatchmakingPortal_V2_C_UAID_60CF845F5F546C7002_1823057792.InteractPlane.BodySetup_0’”
End Object
End Object
Begin Object Class=/Script/UMG.WidgetComponent Name=“InWorldHUDWidget” Archetype=“/Script/UMG.WidgetComponent’/CreativeCoreDevices/Device_MatchmakingPortal_V2.Device_MatchmakingPortal_V2_C:InWorldHUDWidget_GEN_VARIABLE’” ExportPath=“/Script/UMG.WidgetComponent’/OG_Realistic_2v2/OG_Realistic_2v2.OG_Realistic_2v2:PersistentLevel.Device_MatchmakingPortal_V2_C_UAID_60CF845F5F546C7002_1823057792.InWorldHUDWidget’”
Begin Object Class=/Script/Engine.BodySetup Name=“BodySetup_0” ExportPath=“/Script/Engine.BodySetup’/OG_Realistic_2v2/OG_Realistic_2v2.OG_Realistic_2v2:PersistentLevel.Device_MatchmakingPortal_V2_C_UAID_60CF845F5F546C7002_1823057792.InWorldHUDWidget.BodySetup_0’”
End Object
Begin Object Class=/Script/Engine.BodySetup Name=“BodySetup_1” ExportPath=“/Script/Engine.BodySetup’/OG_Realistic_2v2/OG_Realistic_2v2.OG_Realistic_2v2:PersistentLevel.Device_MatchmakingPortal_V2_C_UAID_60CF845F5F546C7002_1823057792.InWorldHUDWidget.BodySetup_1’”
End Object
End Object
Begin Object Name=“StaticMeshComponent0” ExportPath=“/Script/FortniteGame.BaseBuildingStaticMeshComponent’/OG_Realistic_2v2/OG_Realistic_2v2.OG_Realistic_2v2:PersistentLevel.Device_MatchmakingPortal_V2_C_UAID_60CF845F5F546C7002_1823057792.StaticMeshComponent0’”
CachedMaxDrawDistance=16401.279297
bCastDynamicShadow=False
bCastStaticShadow=False
RelativeLocation=(X=3502.141622,Y=-29997.461411,Z=144.401954)
RelativeRotation=(Pitch=-0.000000,Yaw=-90.000002,Roll=0.000000)
RelativeScale3D=(X=0.939909,Y=0.939909,Z=0.939909)
End Object
Begin Object Name=“BoundingBoxComponent” ExportPath=“/Script/Engine.BoxComponent’/OG_Realistic_2v2/OG_Realistic_2v2.OG_Realistic_2v2:PersistentLevel.Device_MatchmakingPortal_V2_C_UAID_60CF845F5F546C7002_1823057792.BoundingBoxComponent’”
CachedMaxDrawDistance=16401.279297
AttachParent=“StaticMeshComponent0”
End Object
Begin Object Name=“EditorOnlyStaticMeshComponent” ExportPath=“/Script/Engine.StaticMeshComponent’/OG_Realistic_2v2/OG_Realistic_2v2.OG_Realistic_2v2:PersistentLevel.Device_MatchmakingPortal_V2_C_UAID_60CF845F5F546C7002_1823057792.EditorOnlyStaticMeshComponent’”
CachedMaxDrawDistance=16401.279297
AttachParent=“StaticMeshComponent0”
End Object
Begin Object Name=“ToyOptionsComponent” ExportPath=“/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C’/OG_Realistic_2v2/OG_Realistic_2v2.OG_Realistic_2v2:PersistentLevel.Device_MatchmakingPortal_V2_C_UAID_60CF845F5F546C7002_1823057792.ToyOptionsComponent’”
PlayerOptionData=(PropertyOverrides=((PropertyName=“AfterCooldown”,PropertyData=“Reset”),(PropertyName=“CodeOverrideAllowed”,PropertyData=“AlwaysLocked”),(PropertyName=“CodeOverrideCooldown”,PropertyData=“30”),(PropertyName=“EnableAsArt”,PropertyData=“False”),(PropertyName=“EnableAudio”,PropertyData=“False”),(PropertyName=“IslandCode”,PropertyData=“9854-1829-8735”),(PropertyName=“LabelOverride”,PropertyData=“Matchmaking Portal25”),(PropertyName=“LightStrength”,PropertyData=“0.000000”),(PropertyName=“RestrictPrivacyOption”,PropertyData=“Unrestricted”),(PropertyName=“SetIslandDetailsVisibility”,PropertyData=“False”),(PropertyName=“SetIslandTitleTextVisibility”,PropertyData=“False”),(PropertyName=“SetMatchmakingTextVisibility (Deprecated)”,PropertyData=“False”),(PropertyName=“VisibleDuringGame”,PropertyData=“False”)))
OnPreAnyPropertyChanged=(/OG_Realistic_2v2/OG_Realistic_2v2.OG_Realistic_2v2:PersistentLevel.Device_MatchmakingPortal_V2_C_UAID_60CF845F5F546C7002_1823057792.FortActorTemplates.UpdateDeviceProperties)
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name=“FortMinigameProgress” ExportPath=“/Script/FortniteGame.FortMinigameProgressComponent’/OG_Realistic_2v2/OG_Realistic_2v2.OG_Realistic_2v2:PersistentLevel.Device_MatchmakingPortal_V2_C_UAID_60CF845F5F546C7002_1823057792.FortMinigameProgress’”
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name=“EnabledComponent” ExportPath=“/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creative_Enabled_Component_C’/OG_Realistic_2v2/OG_Realistic_2v2.OG_Realistic_2v2:PersistentLevel.Device_MatchmakingPortal_V2_C_UAID_60CF845F5F546C7002_1823057792.EnabledComponent’”
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name=“VisibleInGameComponent” ExportPath=“/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Component.Creative_VisibleInGame_Component_C’/OG_Realistic_2v2/OG_Realistic_2v2.OG_Realistic_2v2:PersistentLevel.Device_MatchmakingPortal_V2_C_UAID_60CF845F5F546C7002_1823057792.VisibleInGameComponent’”
VisibleSceneComponents(0)=None
VisibleDuringPhase=NewEnumerator1
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name=“HUD Visibility Volume” ExportPath=“/Script/Engine.SphereComponent’/OG_Realistic_2v2/OG_Realistic_2v2.OG_Realistic_2v2:PersistentLevel.Device_MatchmakingPortal_V2_C_UAID_60CF845F5F546C7002_1823057792.HUD Visibility Volume’”
CachedMaxDrawDistance=16401.279297
BodyInstance=(CollisionEnabled=NoCollision,CollisionProfileName=“Custom”,MaxAngularVelocity=3599.999756)
AttachParent=“StaticMeshComponent0”
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name=“Light” ExportPath=“/Script/Engine.PointLightComponent’/OG_Realistic_2v2/OG_Realistic_2v2.OG_Realistic_2v2:PersistentLevel.Device_MatchmakingPortal_V2_C_UAID_60CF845F5F546C7002_1823057792.Light’”
MaxDrawDistance=16401.279297
MaxDistanceFadeRange=2048.000000
Intensity=0.000000
VolumetricScatteringIntensity=0.000000
AttachParent=“StaticMeshComponent0”
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name=“EnableWhenReceived” ExportPath=“/Script/FortniteGame.FortGameplayReceiverMessageComponent’/OG_Realistic_2v2/OG_Realistic_2v2.OG_Realistic_2v2:PersistentLevel.Device_MatchmakingPortal_V2_C_UAID_60CF845F5F546C7002_1823057792.EnableWhenReceived’”
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name=“DisableWhenReceived” ExportPath=“/Script/FortniteGame.FortGameplayReceiverMessageComponent’/OG_Realistic_2v2/OG_Realistic_2v2.OG_Realistic_2v2:PersistentLevel.Device_MatchmakingPortal_V2_C_UAID_60CF845F5F546C7002_1823057792.DisableWhenReceived’”
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name=“FortPortal” ExportPath=“/Script/FortniteGame.FortPortalComponent’/OG_Realistic_2v2/OG_Realistic_2v2.OG_Realistic_2v2:PersistentLevel.Device_MatchmakingPortal_V2_C_UAID_60CF845F5F546C7002_1823057792.FortPortal’”
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name=“Capsule” ExportPath=“/Script/Engine.CapsuleComponent’/OG_Realistic_2v2/OG_Realistic_2v2.OG_Realistic_2v2:PersistentLevel.Device_MatchmakingPortal_V2_C_UAID_60CF845F5F546C7002_1823057792.Capsule’”
CachedMaxDrawDistance=16401.279297
AttachParent=“StaticMeshComponent0”
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name=“HUD Widget Component” ExportPath=“/Game/Creative/Devices/Common/Components/Creative_HeaderDescriptionHUD_Component.Creative_HeaderDescriptionHUD_Component_C’/OG_Realistic_2v2/OG_Realistic_2v2.OG_Realistic_2v2:PersistentLevel.Device_MatchmakingPortal_V2_C_UAID_60CF845F5F546C7002_1823057792.HUD Widget Component’”
WidgetType=NewEnumerator1
TickMode=Disabled
CachedMaxDrawDistance=16401.279297
AttachParent=“Capsule”
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name=“ThumbnailPlane” ExportPath=“/Script/Engine.StaticMeshComponent’/OG_Realistic_2v2/OG_Realistic_2v2.OG_Realistic_2v2:PersistentLevel.Device_MatchmakingPortal_V2_C_UAID_60CF845F5F546C7002_1823057792.ThumbnailPlane’”
Begin Object Name=“M_IslandThumbnail_Stationary_0-6EE612420B8F1309” ExportPath=“/Script/Engine.MaterialInstanceDynamic’/OG_Realistic_2v2/OG_Realistic_2v2.OG_Realistic_2v2:PersistentLevel.Device_MatchmakingPortal_V2_C_UAID_60CF845F5F546C7002_1823057792.ThumbnailPlane.M_IslandThumbnail_Stationary_0-6EE612420B8F1309’”
Begin Object Name=“M_IslandThumbnail_Stationary_0-6EE612420B8F1309EditorOnlyData” ExportPath=“/Script/Engine.MaterialInstanceEditorOnlyData’/OG_Realistic_2v2/OG_Realistic_2v2.OG_Realistic_2v2:PersistentLevel.Device_MatchmakingPortal_V2_C_UAID_60CF845F5F546C7002_1823057792.ThumbnailPlane.M_IslandThumbnail_Stationary_0-6EE612420B8F1309.M_IslandThumbnail_Stationary_0-6EE612420B8F1309EditorOnlyData’”
End Object
Parent=“/Script/Engine.Material’/Game/Playgrounds/Items/M_IslandThumbnail_Stationary.M_IslandThumbnail_Stationary’”
EditorOnlyData=“/Script/Engine.MaterialInstanceEditorOnlyData’M_IslandThumbnail_Stationary_0-6EE612420B8F1309EditorOnlyData’”
LightingGuid=A8573C9847DFB5CFE5A6AF8FD17DC490
End Object
OverrideMaterials(0)=“/Script/Engine.MaterialInstanceDynamic’M_IslandThumbnail_Stationary_0-6EE612420B8F1309’”
CachedMaxDrawDistance=16401.279297
BodyInstance=(MaxAngularVelocity=3599.999756)
AttachParent=“Capsule”
bVisible=False
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name=“Portal Look at Point” ExportPath=“/Script/Engine.SceneComponent’/OG_Realistic_2v2/OG_Realistic_2v2.OG_Realistic_2v2:PersistentLevel.Device_MatchmakingPortal_V2_C_UAID_60CF845F5F546C7002_1823057792.Portal Look at Point’”
AttachParent=“Capsule”
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name=“Code Entry Screen” ExportPath=“/Script/Engine.StaticMeshComponent’/OG_Realistic_2v2/OG_Realistic_2v2.OG_Realistic_2v2:PersistentLevel.Device_MatchmakingPortal_V2_C_UAID_60CF845F5F546C7002_1823057792.Code Entry Screen’”
CachedMaxDrawDistance=16401.279297
BodyInstance=(CollisionEnabled=NoCollision,CollisionProfileName=“Custom”,MaxAngularVelocity=3599.999756)
AttachParent=“StaticMeshComponent0”
bVisible=False
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name=“Screen Look At Point” ExportPath=“/Script/Engine.SceneComponent’/OG_Realistic_2v2/OG_Realistic_2v2.OG_Realistic_2v2:PersistentLevel.Device_MatchmakingPortal_V2_C_UAID_60CF845F5F546C7002_1823057792.Screen Look At Point’”
AttachParent=“Code Entry Screen”
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name=“Portal Loop Audio” ExportPath=“/Script/Engine.AudioComponent’/OG_Realistic_2v2/OG_Realistic_2v2.OG_Realistic_2v2:PersistentLevel.Device_MatchmakingPortal_V2_C_UAID_60CF845F5F546C7002_1823057792.Portal Loop Audio’”
AttachParent=“StaticMeshComponent0”
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name=“FortActorTemplates” ExportPath=“/Script/FortniteGame.FortActorTemplatesComponent’/OG_Realistic_2v2/OG_Realistic_2v2.OG_Realistic_2v2:PersistentLevel.Device_MatchmakingPortal_V2_C_UAID_60CF845F5F546C7002_1823057792.FortActorTemplates’”
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name=“NoThumbnailPlane” ExportPath=“/Script/Engine.StaticMeshComponent’/OG_Realistic_2v2/OG_Realistic_2v2.OG_Realistic_2v2:PersistentLevel.Device_MatchmakingPortal_V2_C_UAID_60CF845F5F546C7002_1823057792.NoThumbnailPlane’”
Begin Object Name=“MI_PortalBlueHologram_Stationary_0-6EE612423B2D8FDC” ExportPath=“/Script/Engine.MaterialInstanceDynamic’/OG_Realistic_2v2/OG_Realistic_2v2.OG_Realistic_2v2:PersistentLevel.Device_MatchmakingPortal_V2_C_UAID_60CF845F5F546C7002_1823057792.NoThumbnailPlane.MI_PortalBlueHologram_Stationary_0-6EE612423B2D8FDC’”
Begin Object Name=“MI_PortalBlueHologram_Stationary_0-6EE612423B2D8FDCEditorOnlyData” ExportPath=“/Script/Engine.MaterialInstanceEditorOnlyData’/OG_Realistic_2v2/OG_Realistic_2v2.OG_Realistic_2v2:PersistentLevel.Device_MatchmakingPortal_V2_C_UAID_60CF845F5F546C7002_1823057792.NoThumbnailPlane.MI_PortalBlueHologram_Stationary_0-6EE612423B2D8FDC.MI_PortalBlueHologram_Stationary_0-6EE612423B2D8FDCEditorOnlyData’”
End Object
Parent=“/Script/Engine.MaterialInstanceConstant’/Game/Creative/Materials/MI_PortalBlueHologram_Stationary.MI_PortalBlueHologram_Stationary’”
EditorOnlyData=“/Script/Engine.MaterialInstanceEditorOnlyData’MI_PortalBlueHologram_Stationary_0-6EE612423B2D8FDCEditorOnlyData’”
LightingGuid=E3DD01CA472D98A798255185B054161B
End Object
OverrideMaterials(0)=“/Script/Engine.MaterialInstanceDynamic’MI_PortalBlueHologram_Stationary_0-6EE612423B2D8FDC’”
CachedMaxDrawDistance=16401.279297
BodyInstance=(MaxAngularVelocity=3599.999756)
AttachParent=“Capsule”
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name=“InteractPlane” ExportPath=“/Script/Engine.BoxComponent’/OG_Realistic_2v2/OG_Realistic_2v2.OG_Realistic_2v2:PersistentLevel.Device_MatchmakingPortal_V2_C_UAID_60CF845F5F546C7002_1823057792.InteractPlane’”
Begin Object Name=“BodySetup_0” ExportPath=“/Script/Engine.BodySetup’/OG_Realistic_2v2/OG_Realistic_2v2.OG_Realistic_2v2:PersistentLevel.Device_MatchmakingPortal_V2_C_UAID_60CF845F5F546C7002_1823057792.InteractPlane.BodySetup_0’”
End Object
CachedMaxDrawDistance=16401.279297
AttachParent=“Capsule”
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name=“InWorldHUDWidget” ExportPath=“/Script/UMG.WidgetComponent’/OG_Realistic_2v2/OG_Realistic_2v2.OG_Realistic_2v2:PersistentLevel.Device_MatchmakingPortal_V2_C_UAID_60CF845F5F546C7002_1823057792.InWorldHUDWidget’”
Begin Object Name=“BodySetup_0” ExportPath=“/Script/Engine.BodySetup’/OG_Realistic_2v2/OG_Realistic_2v2.OG_Realistic_2v2:PersistentLevel.Device_MatchmakingPortal_V2_C_UAID_60CF845F5F546C7002_1823057792.InWorldHUDWidget.BodySetup_0’”
AggGeom=(BoxElems=((Center=(X=0.500000,Y=0.000000,Z=0.000000),X=0.010000,Y=373.000000,Z=110.000000)))
CollisionTraceFlag=CTF_UseSimpleAsComplex
End Object
Begin Object Name=“BodySetup_1” ExportPath=“/Script/Engine.BodySetup’/OG_Realistic_2v2/OG_Realistic_2v2.OG_Realistic_2v2:PersistentLevel.Device_MatchmakingPortal_V2_C_UAID_60CF845F5F546C7002_1823057792.InWorldHUDWidget.BodySetup_1’”
AggGeom=(BoxElems=((Center=(X=0.500000,Y=0.000000,Z=0.000000),X=0.010000,Y=373.000000,Z=110.000000)))
CollisionTraceFlag=CTF_UseSimpleAsComplex
End Object
CachedMaxDrawDistance=16401.279297
BodyInstance=(MaxAngularVelocity=3599.999756)
AttachParent=“Capsule”
bVisible=True
bHiddenInGame=True
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
InWorldHUDWidget=“InWorldHUDWidget”
InteractPlane=“InteractPlane”
NoThumbnailPlane=“NoThumbnailPlane”
FortActorTemplates=“FortActorTemplates”
SetIslandTitleTextVisibility=False
“SetMatchmakingTextVisibility (Deprecated)”=False
EnableAudio=False
Portal Loop Audio=“Portal Loop Audio”
Portal Look at Point=“Portal Look at Point”
Screen Look At Point=“Screen Look At Point”
Code Entry Screen=“Code Entry Screen”
ThumbnailPlane=“ThumbnailPlane”
HUD Widget Component=“HUD Widget Component”
Capsule=“Capsule”
FortPortal=“FortPortal”
DisableWhenReceived=“DisableWhenReceived”
EnableWhenReceived=“EnableWhenReceived”
Light=“Light”
HUD Visibility Volume=“HUD Visibility Volume”
IslandCode=“9854-1829-8735”
LightStrength=0.000000
VisibleDuringGame=False
VisibleInGameComponent=“VisibleInGameComponent”
EnabledComponent=“EnabledComponent”
FortMinigameProgress=“FortMinigameProgress”
ToyOptionsComponent=“ToyOptionsComponent”
TimeOfDayControlledLightDataArray(0)=(LightComponent=“Light”,Position=(X=3502.143228,Y=-29983.578170,Z=197.754332))
StaticMeshComponent=“StaticMeshComponent0”
BoxComponent=“BoundingBoxComponent”
EditorOnlyStaticMeshComponent=“EditorOnlyStaticMeshComponent”
SavedHealthPct=0.000000
CullDistance=16401.279297
DataVersion=1
ComponentTypesWhitelistedForReplication(6)=“/Script/CoreUObject.Class’/Script/FortniteGame.FortPhysicsObjectComponent’”
ComponentTypesWhitelistedForReplication(7)=“/Script/CoreUObject.Class’/Script/GeometryCollectionEngine.GeometryCollectionComponent’”
SavedActorGuid=9D20D6EB41267623E89ACEA425A40D9F
ActorTemplateID=“Device_MatchmakingPortal_V2_C_038FE0E5”
LabelOverride=“Matchmaking Portal25”
NetDormancy=DORM_DormantAll
RootComponent=“StaticMeshComponent0”
ActorLabel=“Matchmaking Portal25”
End Actor
End Level
Begin Surface
End Surface
End Map