Matchmaking issue – players always placed into separate sessions instead of the same lobby

The thread isn’t closed, the ticket (bug-reporter) was closed since it’s a duplicate. The threads stay open.

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I see, read the other post, didn’t seem that relevant to what was happening but I may be wrong, i’ll update everyone once our map is released tomorrow and see if the issue persists.

Thank you Flak !

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Hello
Thank you for letting us know, I will report back when more players reach out to me.
Btw, like others pointed out, the other report isn’t really the same issue. The other report is for matchmaking no longer working after 20 minutes, so players would group correctly and fill lobbies but stop doing so after 20 minutes.
The issue in this report is matchmaking doesn’t work from the start, so players are put into individual lobbies.

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I have zero issues with players joining session in the immediate action , just on stats loading of those joining the games in progress, (I did however link a player counter to the round device, disabling matchmaking by the success signal of a full lobby count (or more) on the player counter to the round device, and enabling on count fail) This lets people at least of same region join my in progress session)…

However once they join a session in progress any custom stats they had earned in a previous visit do not load with them , not load by auto load, nor by signal directly to the stat creators to load instigator on player counted. Anybody using this method may want to check there “join in progress” for stat loss also.

I would advice just holding on for epic to fix especially if you use that custom stat persistent data also.

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