Hey there everyone,
I’ve been tasked with doing some CGI for a colleague of mine, and decided UE4 would be perfect. I followed this tutorial to track my data and used Maya to export my camera animation to UE4. I did a test render from Maya and composited it over the footage I tracked and it was pixel perfect, however using that same animation for the camera and matching the camera’s settings from Maya (Focal length, sensor size, aperture, etc) the perspective is off substantially. Is there something I’m missing here?