Hi,
I’m using dedicated server in my UnrealEngine Game through the playfab gsdk
But when I get the matchmaking ticket result, I’m getting stuck in my “WaitingForMatch” phase this could ne because the match ID is null ?
The queue is correctly linked to the build:
And the response is 200 which means it did get the request right if I’m correct
The Request:
The Response:
The logs I’m displaying :
LogBlueprintUserMessages: [BP_GameInstance_C_0] Created at : 2024-05-13T13:32:31Z Match Id : Queue Name :Test_Queue Ticket Id : 239f0ae7-05b0-f2d0-884f-d77ddd080000


